Patrick Malinguaggi – 3D Sculptor
Born in Nice in 1974, Patrick Malinguaggi developed an early passion for art and drawing. Without the means to pursue formal training in graphic arts, he chose the path of self-education, collaborating with artists, designers, and digital illustrators. His journey led him from screen printing to 3D modeling, where he gradually refined his skills.
Over the years, Patrick has made Blender his tool of choice, convinced of its versatility and effectiveness in bringing digital sculptures to life. His creations are distinguished by meticulous attention to detail and a rare ability to convey emotion through virtual material.
His 3D models go beyond the digital realm: they can be 3D printed and transformed into physical sculptures, extending the artistic experience. Active on social media and regularly participating in digital art exhibitions, Patrick shares his work with an ever-growing audience.
In short, Patrick Malinguaggi is a talented and innovative artist whose captivating and expressive digital sculptures leave a powerful visual and emotional impact.
2014
- As a freelancer, I specialize in 3D creation and reproduction, delivering unique works that combine technical precision with artistic expression.
2015-2024
Création retouche scan 3D pour la société 3dsculpture.
Création retouche scan 3D pour l'Association Guina Kara.
Création 3D Bas relief pour la société GEP-gravure.
Création de personnages BD pour la Maison d'édition Auzou.
Exposition d'une partie de mes oeuvres chez JP Art Galerie à Cannes.
Création de trophées pour la société Art de fondre.
Restauration 3D sur à partir de scannes 3D pour la sociétéGERPHO.
Création 3D pour l'atelier Claire Moreau.
Partenaire impression 3D la société3DLAND-SHOP.
Enseignement donné : Sculpture modélisation 3D à l’Université de Cergy-Pontoise 2016/2024 France.